Field recordings from the score. Each track is keyed to a moment of play — building, scouting, fighting — and tuned to sit under the HUD without crowding it.
01
Base Building "The Refinery"
Neutral / base-building loop
▌ READY
Style
Mid-tempo industrial rock
Instrumentation
Heavy, driving bassline (tight slap bass or distorted synth bass) locked in with a steady, punchy drum groove. Restrained palm-muted rhythm guitar chugs — no screaming solos.
Vibe
Mechanical, rhythmic, "getting to work" — keeps the player energized without listening fatigue while staring at Aetherite refineries.
02
Main Menu "Observation Deck Nine"
Title screen / between-mission ambience
▌ READY
Style
Space rock with industrial ambient influences
Instrumentation
High-pitched rhythmic satellite pulses, clean electric guitars with shimmering delay, deep fuzzed-out bass, humming synth drones, and minimalist percussion — muffled kick drums and metallic clinks.
Vibe
Desolate and isolating — a tense but calm atmospheric backdrop for deep-space observation.
03
Concrete Perimeter "Hostile Ground"
Gameplay loop — base building under threat
▌ READY
Style
Desolate and atmospheric industrial grunge
Instrumentation
Clean electric guitar drenched in chorus and reverb, fuzzed-out bass, muffled kick drums, metallic clicking hi-hats, low-frequency synth drones, and layered industrial noise — metallic scraping and hydraulic hums.
Vibe
Isolating, tense, and focused — paced for steady resource gathering and construction in a hostile environment.