Introducing 2149: Aftermath
2149: Aftermath is a top-down real-time strategy game set after the Fall — the cascading collapse of a civilization that traded its biology for machine intelligence and lost both. What survived split into four factions, each clawing for the last viable resource on Earth: Aetherite Ore, a fractured crystalline isotope that powers everything from reactors to neural lattices.
You start with a Headquarters, a handful of bodies, and just enough credits to build a Reactor and a Refinery. Pull ore, raise structures, train units, and decide how much of the wasteland you actually intend to keep.
Read more about the four major factions fighting for control of the Aftermath — plus the neutral Rebels who refuse every banner — the structures they raise, the units they field, and the campaign that ties them together.
The Factions

Syndicate
Smuggler cartels, mercenaries, salvage crews and black-market chemists, stitched together into a parallel power that thrives in the cracks the other factions leave behind.
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Dominion
Engineers, soldiers and families who survived the Fall with their structures intact. Conventional doctrine, hardened cities, salvaged industry restarted one furnace at a time.
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Section 31
A clandestine technocratic order that decided biology was the original flaw. Few in number, surgically augmented, citadels humming with experimental reactors and neural lattices.
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Exiled
Survivors of the irradiated dead zones, rewritten by Aetherite leaks and collapsing biospheres. Bio-mechanical hybrids, fast-growing colonies, swarms that recover faster than they can be killed.
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Rebels
Unaligned militias, deserters and frontier holdouts who refuse every banner. Lightly equipped, locally rooted, and willing to bleed any faction that crosses their valley.
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